Educational transformation with Roomote in schools

Bringing the professional future of computing closer

The challenge: Inspiring future professionals and democratising access to VR

The main challenge was to connect the theoretical academic curriculum with the disruptive reality of today’s job market. Many computer science students are unaware of the real applications of Virtual Reality beyond entertainment, creating a gap between their training and the demands of technology companies.

In addition, the centre needed a demonstration of how to manage VR devices in a classroom environment, where the teacher’s control over what students see is critical to ensuring learning and avoiding technical distractions.

San Antonio de Padua II Diocesan School

State-subsidised educational centre located in Catarroja (Valencia), committed to providing comprehensive training and technological updates for its students.

Logo del Colegio Diocesano San Antonio de Padua II
Foto para el testimonio de Daniel Ribes Ribes

Daniel Ribes
ICT Coordinator

Being able to try Roomote in person has allowed our students to understand that Virtual Reality is a real collaborative work tool, opening their eyes to new professional opportunities in the IT sector.

Realidad virtual aplicada a institutos
Realidad virtual aplicada a institutos

The solution: Strategic guidance and total control with Roomote

Innoarea designed a day divided into two blocks. First, an orientation session on job prospects in the IT sector, highlighting the rise of XR (extended reality). Subsequently, students were equipped with Meta Quest glasses integrated with the Roomote platform, allowing for an immersive and fully supervised learning experience.

Gafas de realidad virtual Meta Quest 3
  • Capacity to play videos, show presentations, paint, and use voice chat within the virtual environment
  • Seamless connection between users from virtual reality devices and computers.
  • Creation of rooms specifically adapted for each class content
  • Advanced features for measuring and sectioning 3D objects

Key findings

The project has positioned Colegio Diocesano San Antonio de Padua II at the forefront of educational guidance. By integrating Roomote, it has been demonstrated that the traditional obstacles to VR in the classroom (such as logistical chaos or lack of supervision) have been overcome.

The main advantage gained has been the validation of VR as a viable and powerful teaching resource. The centre now has the necessary knowledge to implement immersive methodologies, while students have gained valuable insight into the technical skills that the job market will demand of them in the short term.

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