Paediatric vaccination with virtual reality for UPNA

Improving the hospital experience for children

The challenge: Overcoming children’s fear and anxiety about needles

The fear of invasive procedures, such as blood tests or vaccinations, causes a high level of stress in children between the ages of 2 and 15. This situation not only causes discomfort and pain in young patients, but can also lead to traumatic experiences that complicate the work of nursing professionals.

The difficulty in locating veins in paediatric patients under stress prolongs intervention times, increasing the perception of pain and consuming hospital resources inefficiently. The challenge for Innoarea and the UPNA was to break this cycle of stress with a tool that not only distracted the patient, but also sensorially isolated them from the threatening stimuli of the hospital.

Public University of Navarre (UPNA)

A leading public institution of higher education and research in Navarre, dedicated to social and health innovation through its Department of Health Sciences.

Logo de la Universidad Pública de Navarra (UPNA)
Logo de la Fundación Idisna


Marta Ferraz
Researcher and Doctor of Health Sciences

Evidence shows that the use of virtual reality and augmented reality in paediatric patients reduces anxiety and stress levels.

The solution: Immersive distraction through virtual reality

We created a virtual reality application for Oculus Go devices that immerses children in a mini-game environment. By immersing themselves in solving puzzles and interacting with animals in a 360° environment, children’s brains prioritise visual and playful stimuli over the sensation of pain, drastically reducing the pain signal that reaches the central nervous system.

The solution integrates infrared vein visualisation technology, providing healthcare professionals with quick and accurate vascular access. Using autonomous, wireless hardware, the tool is easy to implement in any hospital setting, from emergency rooms to inpatient wards. This solution transforms what was once a traumatic process into a brief, efficient and, above all, playful experience for the child.

80%

Patients treated with VR who showed no pain or minimal pain during the puncture

×4

Probability of positive and proactive behaviour on the part of accompanying parents

25%

Decrease in the time required to complete venipuncture

Gafas de realidad virtual Meta Quest 3
  • Interactive virtual environments with puzzle and animal mini-games
  • Standalone, portable hardware without annoying cables
  • Integration with infrared vein display protocols
  • Intuitive interface designed specifically for use by healthcare professionals

Key findings

The implementation of this project has marked a turning point in the humanisation of hospital care at the Navarra Hospital Complex. Derived scientific studies (published in journals such as International Emergency Nursing) confirm that immersive distraction not only reduces children’s self-reported pain, but also significantly improves the response of parents, who perceive a much safer and more advanced care environment.

Thanks to the combination of virtual reality and visualisation technology, hospital resources have been truly optimised. By reducing failed puncture attempts, expenditure on consumables is reduced and nursing time is freed up, improving the flow of hospital services. This validated protocol not only reduces pain and stress, but also lays the foundations for more humane and efficient paediatric care, which is already being sought for implementation at the national level.

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