Public University of Navarra

Pediatric vaccination with virtual reality for UPNA

Together with the research team from the Department of Health Sciences at the Public University of Navarra (UPNA), we have developed an innovative virtual reality application aimed at reducing the fear of injections in pediatric patients. This project is carried out in collaboration with the Navarra Hospital Complex (CHN).

Virtual reality (VR) has been integrated into this project as a key tool to distract children during invasive medical procedures, such as blood draws and vaccinations. The virtual reality application, specifically designed for children aged 2 to 15, consists of a series of immersive mini-games where patients play while wearing virtual reality devices. These games include solving puzzles and interacting with animals, providing an entertaining experience that diverts children’s attention from the stressful medical situation around them.

Innoarea Projects
Logo de la Universidad Pública de Navarra (UPNA)
Vacunación en niños con realidad virtual
Vacunación en niños con realidad virtual

Reduction of pain and stress in children

Virtual reality contributes to the reduction of pain and stress in pediatric patients during invasive procedures

Development and scientific validation

The project is supported by an interdisciplinary research team and aims to create a scientifically validated protocol for the use of these technologies in the pediatric field

Enhancement of the hospital experience for children

With a more positive and less traumatic experience during hospital visits, the use of virtual reality can help change children’s perceptions

Challenge

The fear and anxiety that children experience during invasive medical procedures, such as injections and blood draws, represent a significant challenge in pediatrics. This apprehension not only causes discomfort and pain in young patients but can also make the work of healthcare professionals more difficult.

Solution

The developed project proposes an innovative solution through the use of virtual reality (VR). The virtual reality application includes a series of interactive mini-games that distract children during medical procedures. This technology aims to reduce pain and stress in children, enhancing their hospital experience and optimizing healthcare resources.

Technology

The project uses Oculus Go virtual reality devices, which offer a fully immersive VR experience by transporting users to detailed and realistic virtual environments. Oculus Go devices are standalone and portable, requiring no connection to a computer or cables, making them easy to use in hospital settings.

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